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I was debugging vkquake on radv, and I think I spotted a race condition with the staging upload and main command buffers, for the lightmaps.
R_UploadLightmap allocates a staging buffer and uploads to…
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Removed and reforked a public repo, now travis won't see the branches. I had a travis build going at https://travis-ci.org/ProfessorKaos64/vkQuake, removed the repo, and reforked it to start a clean …
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~/vkq/vkQuake/Quake$ ./vkquake
Command line: ./vkquake
Found SDL version 2.0.4
Detected 4 CPUs.
Quake 1.09 (c) id Software
GLQuake 1.00 (c) id Software
FitzQuake 0.85 (c) John Fitzgibbons
FitzQuake S…
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Checking with RenderDoc shows G channel to be completely white. Haven't investigated further yet.
Novum updated
8 years ago
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The [debug extension addition](https://github.com/Novum/vkQuake/commit/1b2ad86a6ddaab7a8b260bace1daa3e43e990b38) seems to have introduced errors when making Linux binaries. The following error is thro…
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I'm getting this error with the 0.60+ series with my Nvidia GTX 970 running Ubuntu 16.04. I'm running the 370 drivers from https://launchpad.net/~graphics-drivers/+archive/ubuntu/ppa
Here's what I am…
btegs updated
8 years ago
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We currently have two open source vulkan drivers, one better known is in mainline mesa for intel GPUs. The other is radv from Dave Airlie for Radeon Tonga and Fiji (http://airlied.livejournal.com/8146…
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Running the 0.50 Linux binaries on Arch Linux w/ Nvidia 367.35 - the game runs fine from ./vkquake but there is no visible HUD. The main menu and pause menus work fine, and I do get status message for…
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Would you be willing to add Debian Jessie or Ubuntu-based binaries? I have been building this for several revisions, and can tell you it runs quite well. I''ll fix up some of the Lintian messages.
Cu…
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Would you be willing to add Travis CI automated build tests? If you have not used this service before, see: https://travis-ci.org/.
Example:
https://github.com/ProfessorKaos64/vkQuake
This will bui…