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Hey,
I would like to try your code but have problems building it. I'm using Windows 10 x64 with MS VS 2015, release configuration x64. Following errors occur when I try to build your project:
`…
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```
error LNK2005: "bool __cdecl crnd::crnd_validate_file(void const *,unsigned
int,struct crnd::crn_file_info *)"
(?crnd_validate_file@crnd@@YA_NPBXIPAUcrn_file_info@1@@Z) already defined
error L…
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```
What steps will reproduce the problem?
1. Using settings for all 11 projects that make up the breakpad_client Solution
in configuration settings: C/C++ Language "Treat WChar_t As built in Type s…
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```
What steps will reproduce the problem?
1. Using settings for all 11 projects that make up the breakpad_client Solution
in configuration settings: C/C++ Language "Treat WChar_t As built in Type s…
-
```
What steps will reproduce the problem?
1. Using settings for all 11 projects that make up the breakpad_client Solution
in configuration settings: C/C++ Language "Treat WChar_t As built in Type s…
-
```
What steps will reproduce the problem?
1. Using settings for all 11 projects that make up the breakpad_client Solution
in configuration settings: C/C++ Language "Treat WChar_t As built in Type s…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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Some chats from slack
me:
> @Gisle Dankel Do you have the context of why static linking is required on windows for libkineto?
Gisle:
> It’s not - in fact I don’t think static linking is an opt…
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I'm getting the following linker errors when trying to build on 4.21.2 with VS2017 15.9.7:
```
AWSCoreModule.cpp.obj : error LNK2001: unresolved external symbol "void __cdecl Aws::InitAPI(struct Aw…
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**Steps to Repro**
1. Open Multiplayer.sln
1. Run MultiplayerSample GameLauncher in the debugger (profile mode is fine)
2. Open console (~ key) and "quit"
**Expected Results**
MultiplayerSample…