-
```
What steps will reproduce the problem?
1. Create event listeners for a scale-9-gridded object (mouseover,
mouseout, mousedown, mouseup).
2. Withing the listeners re-call scale9grid() to adjust the…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…