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Hello,
I've run into a little problem where I can't link the Shader class that we created from the tutorial. I made my own Shader class, but I can't seem to find a way to link it to be able to use t…
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In the getting started tutorial about textures, the uniforms are set with the names `texture1` and `texture1` respectively, while in the shaders the uniforms are named `ourTexture1` and `ourTexture2`.…
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I wondered about the license and it took me quite a while to find the mention of CC0 1.0 on https://learnopengl.com/#!About, so it would be nice to put it directly in the repo.
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- http://www.babylonjs.com/demos/pbrglossy/
- http://github.khronos.org/glTF-WebGL-PBR/
- https://megascans.se/
but0n updated
6 years ago
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Hey everyone at LearnOpenGL-CN!
I didn't know how to properly communicate to you as a group, so I'm hi-jacking the ticket system for this. But I want to thank you for the translation effort, you di…
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https://github.com/satoshinm/NetCraft/pull/63#issuecomment-299128424
> drawBuffers() requires the WEBGL_draw_buffers extension of WebGL 2,
> http://webglstats.com/webgl/extension/WEBGL_draw_buff…
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Current implementation for first person camera uses [`SetMousePosition()`](https://github.com/raysan5/raylib/blob/master/src/camera.h#L296) to recenter mouse when going out of screen limits, that's no…
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Similar to what is on learnopengl website.
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I want to implement something like "Filmic Blender" in GLSL. Thus I have some question about the details on how the transformation works. I have found that there are two sets of LUT:s. RGB to RGB mapp…
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Just run the simple code provided on the official site
I have tried download the latest version from GitHub, and compiled locally, but seems still has the same problem. I run the code on Xcode:
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