-
```
Hey Andrei- I've just been working on my build environment in XCode,
but that's looking good now. UDTInputStream and UDTOutputStream will
definitely be easy to integrate into UDT proper, and I jus…
-
```
Any use of the library requires one to know the size of the serialized
object which is not always true. Allocating 10 MB per thread in a server
setting just "to be sure" is not ideal.
For instanc…
-
```
Any use of the library requires one to know the size of the serialized
object which is not always true. Allocating 10 MB per thread in a server
setting just "to be sure" is not ideal.
For instanc…
-
```
Any use of the library requires one to know the size of the serialized
object which is not always true. Allocating 10 MB per thread in a server
setting just "to be sure" is not ideal.
For instanc…
-
```
Any use of the library requires one to know the size of the serialized
object which is not always true. Allocating 10 MB per thread in a server
setting just "to be sure" is not ideal.
For instanc…
-
I am currently streaming (with my custom application, server-side as well as client.side) on an Adobe Media Server (formerly Flash Media Server). In my server-side actionscript I try to connect to my …
-
Hi
in lua/include/proto/udp.lua, I couldn't figure out how to fill in the UDP data other than the UDP headers. for example, I copied examples/l3-tcp-syn-flood.lua and changed it to use UDP as some k…
-
When I tried to create a new ActivityDesc I got the error below (it happens to me 2 times since now).
First I got this one (seems to be related to ApacheDS ? )
```
==================================…
-
```
Any use of the library requires one to know the size of the serialized
object which is not always true. Allocating 10 MB per thread in a server
setting just "to be sure" is not ideal.
For instanc…
-
As presented in _Feature Strategy and Planning_ (Issue #1), our first use case, _from the user perspective,_ is
> 1. View the landing page, with existing articles, styling, and navigation links;
Mos…