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Try to create Arkanoid with Unity3D to grasp Unity3D pipeline.
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Original issue reported on code.google.com by `korn...@gmail.com` on 12 Jun 2012 at 2:08
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\DiveIntoC++11\1_Arkanoid\p9.cpp
error C2144 and error C4430 on line 6:
constexpr int windowWidth{ 800 }, windowHeight{ 600 };
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After fixing issue #248 it was discovered that `TmxObjectMapCollider` is inheriting from `RectMapCollider` but it redefines its `collide_map` method. This is now unnecessary and `TmxObjectMapCollider`…
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