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## Describe the problem
Currently, when selecting objects with the far hand ray, or gaze pointer, small UI elements or focusables are difficult to target.
While it's true that making elements bi…
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## Describe the bug
Pressable button doesn't work when it's placed inside a bounding box of another gameObject.
If I double the size of the box collider for this bounding box, and place the but…
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## Describe the bug
Cannot import package com.mixedreality.toolkit.examples via MixedRealityFeatureTool
Steps to reproduce the behavior:
1. Following instruction posted on https://microsoft.git…
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## Describe the bug
I can build debug arm successfully. But can not build release arm.
## To reproduce
I am using Unity2020.3.35 and Visual Studio 2022(x64) 17.2.4.
I am using MR-WebRTC, so …
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## Describe the bug
I am working on a collaborative MR environment in Unity, where people with different Headsets can work in the same Unity scene. A requirement for that is audio communication - S…
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## Describe the bug
When I import MRTK example package(it imports dependent packages, like MRTK foundation and etc also) from Mixed Reality Feature Toolkit, unity shows error log for all packages l…
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## Describe the bug
Regression: Objects with materials that use "Near Fade" and "Use Light" options not behaving correctly.
This worked fine on Unity2019.4LTS + MRTK 2.4.0.
It is NOT working on …
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## Describe the bug
I've upgraded my project from MRTK 2.7 to 2.8.2 to fix multiple issues, including one where the grab pointer did not account for layer mask changes at runtime (#10414)
Howeve…
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## Describe the bug
When instantiating a new SurfaceMeshesToPlanes object and making a call to the MakePlanes method, when compiling and running the application, it throws the following exception i…
ghost updated
9 months ago
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## Describe the bug
I used MRTK and deploy to Quest2. In my unity scene,MixedRealityToolkit—>Input—>Input Data Provider—>XR SDK Oculus Devices Manager—>Prefab reference—>Ovr Camera Rig Prefab, i fill…