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According to the validation layers, there are a bunch of missing image transitions, including the swapchain images.
[validation.txt](https://github.com/Novum/vkQuake/files/378865/validation.txt)
jfroy updated
8 years ago
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Getting to Creating Pipelines stage and then segfaults (running Arch Linux with latest updates at this time, DRI3 enabled).
Starting program: /home/jonny/qw/vkquake -window
[Thread debugging using l…
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When deleting target and targetname entries in an existing linked pair certain other triggers in the map are now triggered. (a secret and a locked door) To see the issue in the attached map do the fol…
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This is about the Windows pre-compiled binaries 5.23 (Win7 x64 + Geforce)
3D models (player hand, items & enemy) seems to be not gamma corrected
i checked with vanilla 3.20 (with the broken dark pic…
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Might be a good feature point to start showing for the various engines.
https://www.quaddicted.com/tools/bsp2_format
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Maybe see if Baker is interested in handling this; otherwise I could take a look.
Related to https://github.com/neogeographica/neogeographica.github.io/issues/3
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Looks like that might happen in most recent version.
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Some users like the engine to handle the FOV for them, so that the resolution defines the "internal" FOV it uses. It makes eg "fov 90" look correctly with more visible stuff on the sides instead of ho…
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![lightingcomparison](https://cloud.githubusercontent.com/assets/7539500/3713509/831c1cf6-1570-11e4-9df5-419254d3b00d.png)
So I have this map I've been working on, and I've been testing it in reQuiem …
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http://quaketastic.com/files/misc/requiem-crash-fmb6.7z is a savegame for https://www.quaddicted.com/reviews/fmb6.html
Trying to load it makes the engine crash/quit.
``` Quickloading...
Loading game…