-
I figure there isn't too much of a bad reason to ask such a question so:
short of creating the GUI components from complete scratch it might not be such a bad idea to ask if there may be a simpler …
-
**Why do you need help?**
All the tutorials on using mods in Battletech are written from the perspective of being in Windows. So we end up with tool recommendations that don't work. Directory struc…
-
Supporting mods from beta will be a huge value-add for the community and really give extra longevity to the game. Add documentation for all aspects of modding.
- [ ] Clothing on avatars (Sean)
- [ …
-
I am having frequent crashes.
I installed this months ago, it was great. But did not need it any more, I removed it. Since the last TLD update I have been having crashes. I sent my files to Hint…
-
being able to load .cs files without having to precompile them allows for the following use cases:
1. mods can be developed without VS (still need dnSpy though)
I still want .cs projects to be compa…
-
As suggested by @Stenudd, this is a new issue to cover discussion about engine access and upgrades.
Original discussion here: #1685
So far, the following users have shown interest in providing supp…
-
Hi,
We've had a bit of an indirect discussion before. I'm curious as to why this assembly loader was created since IPA fills a similar role as has plenty of features ready to use.
It feels like rein…
-
Sorry that's off topic, what is the advantage of using generators in particular, instead, for example, generic methods or barehands? Why there no any of tutorial, how to use entitas without generators…
-
So i see the resource, however the binary download you have available is in spanish only with no option to switch to english that i can see. the instructions deal with programs and seem to assume that…
-
We're making a modloader for different unity game (TerraTech). The developers of the game we're not prepared for modding to take off so soon and have directly asked us to not distribute modded version…