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Hi there,
I'd like to help get Rust onto Consoles more. I have two devkits from the major platform holders (I'm trying to be a little subtle here to avoid breaking any NDAs) and have signed an NDA …
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@bytesnake @YuhanLiin @ZuseZ4 Over the past few months, I've been keeping an eye on the Rust-ML Zulip chat at https://rust-ml.zulipchat.com, and have noticed that there's very little activity. This ha…
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## What problem does this solve or what need does it fill?
I'm in the process of implementing an "update smear" to reduce CPU usage by applying updates to a portion of elements in a query, rather t…
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## What problem does this solve or what need does it fill?
Commands are currently applied one at a time, in system graph order, and within that in the order they were sent within systems (FIFO). Th…
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GOG seems to give us about 20 seconds of blocking code execution before sending us a `shutdown`. Currently the code tries to synchronously determine this data. It may be possible to fix.
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### Roadmap URL
https://roadmap.sh/rust
### Suggestions
The current roadmap goes into a bunch of different ecosystems and libraries before covering testing, debugging and documenting...
No matte…
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I'm not sure if this has been addressed (promise I searched), but when sitting on the launch pad or in-flight and you open the "pause" menu there is no Revert Flight option.
I'm not sure if there are…
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## Bevy version
bevy_reflect = "0.8.0"
## What you did
```rust
use bevy_reflect::Reflect;
use std::sync::mpsc::Sender;
// This can't derive `Reflect`, even though the problematic field i…
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## Bevy version
[v0.9.1](https://github.com/bevyengine/bevy/tree/v0.9.1)
## What you did
Hot-Reloading of `wgsl` shaders, triggering the reload by saving with vscode (on Windows 10).
## Wh…
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Using `dlopen` is a subtle art. On top of the usual requirements around symbol conflicts and ABI compatibility, Rust's handling of symbols adds certain extra assumptions that can lead to UB here: idea…