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We should add morph target support to the engine. We'll need POSITION0..7 semantics (preumably 8 is enough?), GLSL to do the interp. Obviously, we want the FBX conversion tool to read this data and wr…
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I'm able to use the remote with the sloth character, record animation and playback using the player on the stream recorder component. When I bake the animation, however, the Animation Clip produced …
polae updated
4 years ago
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It really looks awful that the Piano covers more than half of the screen.
I know it is to give the illusion that she's playing the Piano and singing but I don't think it's worth covering almost the e…
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All the audio/dialogues were we dont need facial animations have been added to the following scenes.
Please add the following animations/dialogues so these 2 scenes are done.
**1 Scenes_Catherisatio…
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I was working on a tool tonight, and I thought about something during tests and debugging.
For the moment there are 2 tabs :
- the main one, named MB-Lab and created by Manuel Bastioni, for an add…
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I have a figure that was exported from Makehuman. It has drivers which allow a facial expression to be set as a single operation. When you do this, all the corresponding facial bones and shape keys …
PeteX updated
4 years ago
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**Is your feature request related to a problem? Please describe.**
create hairstyles in a mb-lab character demands to create 3 vector groups each time
**Describe the solution you'd like**
I w…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.19043 |
|Architecture | x64 |
|Application Version | 1.5.0-r40+internal |
|Process | renderer |
#### Mess…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.18362 |
|Architecture | x64 |
|Application Version | 1.2.17 |
|Process | renderer |
#### Message
EBADF: b…
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https://github.com/Saltyq/ScriptHookRDR2DotNet/blob/5494222ee3494d18c104f3a0fb42a267244cd246/source/scripting_v3/RDR2/Entities/Peds/Tasks.cs#L253
Function.Call(Hash.TASK_PLAY_ANIM, _ped.Handle, animD…