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**Describe the bug**
Bake command fails on MacOS
Seems to be related with this bug(should fix it) https://github.com/flecs-hub/flecs-systems-admin/issues/3
**To Reproduce**
Steps to reproduce …
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Please improve documentation. I'm very interesting on use it on my project.
Thanks
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I was developing my game in flecs when I realized that it would significantly improve my work flow if I could have my function body directly next to where I register my system. I tried to use a Lambda…
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I used the [Getting Started](https://github.com/SanderMertens/bake#installation) for the bake project to install the tool for windows. (I used an admin prompt, but apparently it still didn't think it…
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**Describe the bug**
I'm trying to remove and add tags to entities in order to process them by different systems. The idea is using tags to implement a finite state machine, being the tags handled as…
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Hey!
Awesome project
I'm interested in how you would approach making rolling back a few (10 Max) frames for changing inputs and resimulation
I'm not that familiar with C.
What I was thinking …
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**Describe the problem you are trying to solve.**
It is difficult to serialize/deserialize simulation state.
**Describe the solution you'd like**
a function which outputs a char array that can be…
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**Describe the problem you are trying to solve.**
@SanderMertens The `while ( ecs_progress() )` construct works well when you continuously are wanting to perform work (i.e. animation/simulation), how…
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**Describe the bug**
I'm trying to create modules based on the example file 04_simple_module. I need to use C++
I added a .hhp file in the project, which is the following:
```CPP
#pragma once
…
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./src/main.c: In function ‘create_planet’:
/home/jq/bake/include/flecs.h:1963:26:error: ‘EEOrbit’ undeclared (first use in this function); did you mean ‘EOrbit’?
`#define ecs_entity(type) E##type`…