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It seems the MCTSVisualizer is not available in the published package ? 'boardgame.io/ai-visualize' can't be resolved, and there's no ai-visualize.js.
It seems to be referenced in the rollup build …
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I'm attempting to add Firebase storage to my game. I have correctly configured my connection and have been able to store data with Firestore previously. However, I switched to RTDB as that is my prefe…
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**Summary**
currently in tic-tac-toe, this is how we add game logic:
```typescript
// pseudo code
const server = new Server();
// triggered when game starts
const onGameStart = (context, soc…
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The Authentication server (Koa) and transport layer (socket.io) use different port, respectively port and port+1. Where port is passed as a param when creating 'Server'
This is problematic for depl…
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### Description
I'm trying to create a product on sale listing and I'm facing an error all the time.
For now, I only have 1 product on sale.
This call works and gives me all the variants, no …
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Originally captured in #396.
We render the next state once we hear that all animations are done. However, this assumes that there are some animatiable items in the view, for example a boardgame-ca…
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would love to see an upgrade to babel 7.
tried to do this a few months ago and Storybooks being on 6 was blocking it, but they look to be on 7 now, so this should be doable.
any thoughts here?
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With #8 landing, we can take it a step further to integrate [turn orders from boardgame.io](https://boardgame.io/#/turn-order).
What we aim to do is have one player enter text in a chatbox while th…
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[nicolodavis/boardgame.io ](https://github.com/nicolodavis/boardgame.io) has the turn based play functionality that we will need. Lets see if we can use that and strip out the unnecessary functionalit…
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I often found myself writing the same code to get the my opponent or a list of player. I did this so often I ended up writing my own helpers to do just these functions. I could it be helpful for other…