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章节(英文名):
> [Advanced-GLSL](https://learnopengl-cn.github.io/04%20Advanced%20OpenGL/08%20Advanced%20GLSL/#_3)
原文地址:
> [https://learnopengl.com/#!Advanced-OpenGL/Advanced-GLSL](https://learnopengl…
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Since geometry shaders both take vertices and output vertices, distinguishing the input gl_position from the output gl_position requires one of them have an interface prefix, and the spec says the pre…
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![image](https://cloud.githubusercontent.com/assets/12842322/24658259/830050b8-1949-11e7-915d-cc662453cfd5.png)
Using the GLControl with a Intel HD 4000 gpu creates random effect near the edges of …
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Im porting https://learnopengl.com/#!Advanced-OpenGL/Framebuffers tutorials to emscripten (sucessfully ported to "Framebuffers" for now).
Issue:
Add please
`#define GL_DEPTH_STENCIL_ATTACHMENT …
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This is kind of a stupid newb question. The difficulty that I always have with openGL boilerplates is getting one polygon visible on the screen. I can't get anything to display other than the blue b…
ghost updated
7 years ago
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I've tried running a simple example which is available on learnopengl.com and it seems like the window creation called through `glfwCreateWindow()` fails because of the first responder on Cocoa.
I…
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Some inspiration:
http://learnopengl.com/#!Advanced-Lighting/Shadows/Shadow-Mapping
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I saw some demo lacks of file and there are error message :
For example, when I run "import model" :+1:
> QML debugging is enabled. Only use this in a safe environment.
qml: In total 39 samples…
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Add support for build-in glow effect. The idea is to use a single object(mesh) to only glow. This feature is useful, when the game developer wants specific object to glow instead of the entire screen.…