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There's been [an extensive discussion on Twitter](https://twitter.com/MatToddChem/status/960120081035350017) between me and people who know a lot more about this than I do, about the syntax of codes w…
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This is for @sckott, @jeroen and myself to do. Move a post (follow the changes as shown in the current ones), commit in a branch and send a PR. Then check them off here.
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- [ ] Magick 1.0: 🎩 …
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- [x] fired dwarves shouldn't take all inventory items with them, particularly money they've only picked up, rather than been paid
- [x] traders trying unsuccessfully to leave - maybe just have them …
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I try to understand why i find so much ore centers without ore. I create flat world with 249 layers of stone and then teleported to 0, 0 coordinates and remove all stone, greg stone, rock hives and au…
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I would like to be separate LTN network by some sort of Identifier, Mostly to allow for smaller inside base train logistic (either for one or most LTN networks) and for my longer reaching resources ou…
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Currently oregen in gt5u, once it finds a valid mix for a dimension, leaves the chunk empty if that oremix was unable to place any blocks due to height restrictions.
This request-for-discussion is …
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this issue is to coordinate collaboration on our research paper. this is distinct from the papers and presentation we will be giving for capstone, though there may be much we can reuse.
the confere…
ghost updated
7 years ago
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I'm unsure when this happened, but new worlds (SSP and SMP) I've been creating with Simple Ore Generation have this problem where all Surface Ores (e.g. Tin and Uranium, but not vanilla ores like Iron…
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Currently, the OD/OV Scanners are not very well suited to GregTech oregen, scanning for ores in a 9/25 block large cube around you.
As there is no feasible way to find ores without mining down to b…
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### Minecolonies version
version 1.11-0.6.3282
### Expected behaviour
- When mining at level 0, the miner should stop mining when encountering open air areas, or at least not cover them with …