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```
hi Mikko Mononen:
I use your recastnavigation in my 3d game develop.
My terrain size is 2048 * 2048.
I use Sample_TileMesh to generate navmesh.
The vertexs and indices are too large, so rcMeshLo…
-
```
hi Mikko Mononen:
I use your recastnavigation in my 3d game develop.
My terrain size is 2048 * 2048.
I use Sample_TileMesh to generate navmesh.
The vertexs and indices are too large, so rcMeshLo…
-
So I'm trying to compile a Trinity 3.3.5a server. Everything with Cmake went just fine for once... But when I got to the build part I opened TrinityCore.sln with Visual Studio Express 2013 -> Right cl…
-
```
What steps will reproduce the problem?
1. create a very wide or tall map.
2. start the level.
3. Add robots
What is the expected output? What do you see instead?
expected : zones build bots run.…
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```
We could check out this one:
http://code.google.com/p/recastnavigation
```
Original issue reported on code.google.com by `erwin.coumans` on 19 Mar 2010 at 1:47
-
```
What steps will reproduce the problem?
1. svn checkout http://recastnavigation.googlecode.com/svn/trunk/
recastnavigation-read-only
2.
3.
What is the expected output? What do you see instead?
…
-
typedef ACE_UINT64 uint64;
The above line, which can be found in Define.h causses an issue because of this definition which can be found in Security framework for Mac OS X 10.7:
typedef uint64_t uin…
isair updated
8 years ago
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Thanks again for the emulator, I hope you enjoy the log.
NOTE: Is Perfect, buildable in VS2013.
---
1>------ Build started: Project: ZERO_CHECK, Configuration: Release x64 ------
1> Checking Build …
-
```
We could check out this one:
http://code.google.com/p/recastnavigation
```
Original issue reported on code.google.com by `erwin.coumans` on 19 Mar 2010 at 1:47
-
```
When compiling client code with gcc -Wignored-qualifiers, a couple headers
generate the following warnings:
recastnavigation/DetourCrowd/Include/DetourProximityGrid.h:62:35: error: type
qualifi…