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Hi, first off THANK YOU for making this extension, it seems incredibly useful.
Unfortunately I have run into an issue getting it running.
I followed your installation and configuration instructions,…
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### Description
The default boolean value can't be set when adding a column, if I try to addNotNullConstraint with constraintName …
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**Describe**
Despite fulfilling/meeting all the requirements from the documentation and installation script controls regarding to PHP modules, the install procedure still generates fatal errors:
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// struct variable to store OpenGL info
struct glInfo
{
std::string vendor;
std::string renderer;
std::string version;
std::vector extensions;
int redBits;
int greenBits;
…
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/usr/local/finmaster-yapi/vendors/server/yapi:1
(node:8175) [DEP0066] DeprecationWarning: OutgoingMessage.prototype._headers is deprecated
^
SyntaxError: Unexpected token ':'
at wrapSaf…
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`cd /home/zhanglf/lzw/code/SRe2L_ ; /usr/bin/env /home/zhanglf/anaconda3/envs/iid/bin/python /home/zhanglf/.vscode-server/extensions/ms-python.debugpy-2024.8.0-linux-x64/bundled/libs/debugpy/adapter/.…
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Mesages such as:
```
unused field(s) on node Scalar_String: comments
unused field(s) on node Scalar_String: attributes
unused field(s) on node Stmt_Use: comments
unused field(s) on node Expr_In…
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https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod
In `MSFT_lod` spec, it's unclear whether recursive LODs are allowed or not. For example
```
"nodes": [
{
…
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It would be nice to support transforming a v3 spec to v2 using the paperclip CLI. I think v2 and v3 only change in their structure, but if there's something more, then we can use vendor extensions to …
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There are glTF 2.0 extensions to define lights inside glTF file. It would be very useful for me (and Castle Game Engine :) ) if PasGLTF supported reading such lights.
1. Punctual lights (point, spo…