-
```
Testure loading do not work correctly.
First problem I encounted was Index out of range exception in
ContentManager.Load(...) in line:
T asset = contentReader.ReadObject(assetReaders[index-1]);
i…
-
Athari could you help me read .xnb files from this game:
https://www.youtube.com/watch?v=2nGf7NQW98k
Tried with your convert but dont worked, think they have own format :/
-
```
Suppose a game is located at /path/to/game, and the Content directory has a
resource at Images/MyImage.xnb
When the game code tries to load the asset "Images\\MyImage", this path
will be construc…
-
```
Testure loading do not work correctly.
First problem I encounted was Index out of range exception in
ContentManager.Load(...) in line:
T asset = contentReader.ReadObject(assetReaders[index-1]);
i…
-
When loading PNG files (to avoid the MGCP for reasons) I am given the exception message:
> Could not load Content/Sprites/hero.png asset as a non-content file!
IIRC the Content tag was used to tell …
-
```
Testure loading do not work correctly.
First problem I encounted was Index out of range exception in
ContentManager.Load(...) in line:
T asset = contentReader.ReadObject(assetReaders[index-1]);
i…
-
We need to convert the sample to use the MonoGame content building tools.
-
```
Suppose a game is located at /path/to/game, and the Content directory has a
resource at Images/MyImage.xnb
When the game code tries to load the asset "Images\\MyImage", this path
will be construc…
-
```
Suppose a game is located at /path/to/game, and the Content directory has a
resource at Images/MyImage.xnb
When the game code tries to load the asset "Images\\MyImage", this path
will be construc…
-
Hello there. I've been looking for an easy way to load a Tiled map in MonoGame and your library is a godsend. Although, I've been trying to load a test map without luck. I'm using Visual Studio Expres…