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Would it be practical to add functionality to export the times at which words are spoken in the optionally provided dialogue file? This would be a really useful feature for printing text at the precis…
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I would love to have some of these features in thunkable x.
1. Access more devices security sensors, such as fingerprint or facial recognition, if applicable.
2. Video player. Be able to play file…
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//Error occurs when baking animation clip:
QuaternionToEuler: Input quaternion was not normalized
UnityEditor.AnimationUtility:SetEditorCurve(AnimationClip, EditorCurveBinding, AnimationCurve)
Unit…
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Anti wallhack and anti speedhack mess the code of the game on my server with 60 tickrate in Left 4 Dead 2. While they are stopping some cheaters from what i have see, there is still an important bug h…
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I am looking to do stuff like blendshapes/bindposes, where interpolation between meshes/vertices is preferred. Will Assimp being adding support for aiAnimMesh in the future? I notice that the struct…
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Like [clmtrackr](https://github.com/auduno/clmtrackr), how to get facial landmarks detection coordinates?
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https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#sparse-accessors
syoyo updated
5 years ago
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Which system was this built on? It does not run on Ubuntu 16.04 (xenial): `usr/bin/yer-face: /lib/x86_64-linux-gnu/libm.so.6: version 'GLIBC_2.27' not found (required by /run/firejail/appimage/.appima…
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While the animation system might not be the highest priority right now, it still is important to put down some thoughts well ahead of time, imho.
# Motivation
A virtual world is nothing more t…
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I noticed that maces don't have a holding animation like all the other weapons. I saw that there was nothing in the log folder listing any issues, so I decided to take a look at the WeaponExtensionDef…