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Need maximum and minimum extension estimates across the S Snake Range.
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As several people noticed, the 160 hp-powered c172p is under-powered, which makes it "lazy" at full load. Floats and amphibious worsen everything (added drag).
I tried to fiddle the propeller pitch an…
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It would be great to be able to fit the coefficients of a series expansion by using chebyshev polynomials (optimal in some sense for fitting 1D functions on an interval) and also other common basis fu…
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Similar to being able to reference shaders, transforms and meshes it should be possible to reference group nodes. Already in two applications we had to implement an xml parser that reads the group hie…
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Hi all,
Prompted by the bug Albert found below, I'm trying out the issue tracking capability in GitHub for the first time. All of you out there can let me know if this feature works well for you or n…
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Although issue #1686 (inability to examine objects in Danganronpa) was apparently resolved, changing from buffered rendering/non-buffered rendering to 'Read Framebuffers to Memory' does not currently …
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I have been experimenting with the LOOKAHEAD feature and found a stability issue in the RAMPING algorithm. It goes quickly wrong with LOOKAHEAD enabled in my tests : after a few non trivial crossing s…
zuzuf updated
10 years ago
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![prtscr capture_30](https://cloud.githubusercontent.com/assets/3952687/3349788/be2f29ae-f979-11e3-942c-27ba3d2b8ab6.png)
![prtscr capture_29](https://cloud.githubusercontent.com/assets/3952687/334978…
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Hey guys, been getting a lot of pixel artist chiming in with desire to contribute (which effing rocks! thanks guys!). I'm trying to figure out a way to process this (or decide on someone?), so I figur…
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Hi all,
A few in GalSim's nascent user-base (e.g. @lvoigt , @tomaszkacprzak and others) have expressed an interest in helping perform a more careful validation of GalSim's rendering of profiles. Thi…