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## Describe the bug
Articulated hands do not allow custom interaction mappings
## To reproduce
To reproduce the behavior, notice that even if you define your own input system and controller m…
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## Describe the bug
When opening a fresh clone of a97278881 and opening with Unity 2019.4.9f1, The 5 instances of the "The Mixed Reality Toolkit/Standard Shader was not found. Falling back to Stand…
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## Describe the bug
I followed this tutorial very carefully step-by-step: https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/mr-learning-asa-01
When I got this part htt…
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## Describe the bug
We're currently facing issues on our slower build machines causing builds to fail. This bug is introduced with Unity 2019.2, 2019.3 and 2019.4. Unity exits with:
```
Running…
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# Discussion: WinUI, Mixed Reality and the Future of Windowing
One of the great things about WinUI, are wide range of input modalities such as mouse, keyboard, touch, controller, voice and even gaze!…
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Hi,
I am writing an OpenXR runtime to support a remotely connected device. The runtime will return `XR_ERROR_FORM_FACTOR_UNAVAILABLE` from `xrGetSystem` until the remote device has connected and pa…
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## Describe the bug
I followed the guide [here](https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/mr-learning-base-02?tabs=openxr) on setting up a Unity project for Hol…
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# Environment
```none
Windows build number: Microsoft Windows [Version 10.0.18362.418]
Windows Terminal version (if applicable): 0.6.2951.0
Any other software?
```
# Steps to repro…
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**Proposed feature:**
The option to always have AcrylicBlur turned on even when the window loses focus. I'm a power-user and understand the GPU implications if blur is always turned on, but I'm willi…
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