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Lots of things assume that. Document that's true. Also, should the default Name() method generated by stub use reflection (memoized) to detect the name of the containing package?
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Appearantly, now pagesize is ignored and that makes all stats num/1000+1 times as high as they should be.
Patch: Either disable pagesize or use page size only when one has inspected how many record…
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I feel bad asking this but I'm unable to get the multiplayer portion working with the tutorial. Clicking the cell works for player one and the "reducer" modifies the state but it doesn't seem to get …
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And update README and tooling to support
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would be cool to be able to define a hook for when endTurn is called to clean up some state in between turns.
maybe im not approaching it correctly so feel free to tell if thats the case. A simple …
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+ won't break users who explicitly depend on `^3.7.2`
+ seems to work OK for boardgame.io itself
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The [Multiplayer guide](http://boardgame.io/#/multiplayer) mentions that
> All you need to do is add multiplayer: true to your client config object [...] You can open multiple browser tabs and you …
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When I use a config object for multiplayer:
`const App = Client({
...options,
multiplayer: { server: 'localhost:8000' }
}`
then in my board component the isMultiplayer prop is false.
But…
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Hello,
I'm currently trying to use boardgame.io together with next.js.
Because the `Server` part exports a Koa server, I went with this example to create a basic project:
https://github.com/zeit/…
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Noticed node-sass in the package.json file– yet I don't think we're using sass anywhere?
It's a pretty gnarly install– would be nice to chop it out (along with any other unused dependencies).