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How should we go about making this game online multiplayer? Server based or p2p? Here's a quick overview: https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/
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Need to refactor the networking module to provide a generic abstraction over networking, whilst handling SSL/plain TCP connections behind the scenes.
- [ ] Create module, expose a GenServer process…
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The Github "network" manager is quite helpful here, as it allows visualizing branches and commits easily. For any major feature/change please make a new branch for it, and merge with master when conse…
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```
Reason:Networking optimize
Description:
Perhaps its possible to get more networking options,
Eth, or venet selection
if an extra network interface is installed selecting secondary subnet on this …
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See https://github.com/Alamofire/Alamofire/issues/185.
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```
What steps will reproduce the problem?
pyrit serve
then killing it to receive the error message
What is the expected output? What do you see instead?
I expect to see my networked clients, howeve…
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```
The interlingual representation should be done with the Universal Networking
Languge.
```
Original issue reported on code.google.com by `ZoltanKo...@gmail.com` on 10 May 2011 at 10:32
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Look into open source (MIT/BSD/Zlib licensed) networking libraries and add
support for this.
enet: http://enet.bespin.org is one candidate.
```
Original issue reported on code.google.com by …
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```
Look into open source (MIT/BSD/Zlib licensed) networking libraries and add
support for this.
enet: http://enet.bespin.org is one candidate.
```
Original issue reported on code.google.com by …
-
```
Reason:Networking optimize
Description:
Perhaps its possible to get more networking options,
Eth, or venet selection
if an extra network interface is installed selecting secondary subnet on this …