-
# Problem
The component is injected into the `Networking.SemanticData` but it has also the reference to it. It makes a circular reference.
# Scope
Define common assembly collecting all common …
-
**Describe the bug**
Steam Networking Sockets
When connecting via ConnectP2P
I get a connection error
ProblemDetectedLocally
Couldn't connect
End-to-end connection: closed due to problem det…
-
Greetings,
Do you have any plans on updating networking API in iOS SDK? Especially way to add additional headers / modify url for requests?
Right now in Android SDK you can provide a custom ne…
-
1. one player starts a server (P0), other player joins that server (P1)
2. batsman and bowler is chosen by toss, client waits for boolean message from server to be assigned as bowler or batsman
3. the…
-
### Is this the right place to submit this?
- [X] This is not a security vulnerability or a crashing bug
- [X] This is not a question about how to use Istio
### Bug Description
We have all o…
-
How should we go about making this game online multiplayer? Server based or p2p? Here's a quick overview: https://gafferongames.com/post/what_every_programmer_needs_to_know_about_game_networking/
-
Need to refactor the networking module to provide a generic abstraction over networking, whilst handling SSL/plain TCP connections behind the scenes.
- [ ] Create module, expose a GenServer process…
-
The Github "network" manager is quite helpful here, as it allows visualizing branches and commits easily. For any major feature/change please make a new branch for it, and merge with master when conse…
-
```
Reason:Networking optimize
Description:
Perhaps its possible to get more networking options,
Eth, or venet selection
if an extra network interface is installed selecting secondary subnet on this …
-
See https://github.com/Alamofire/Alamofire/issues/185.