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I have this issue only on the WinDX (windows) version of my project, WinGL is playing fine.
Tried to use "windows8"/"windows", "Mono wave"/"XNA wave", medium/best quality content build, it makes no …
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The following code crashes SharpDX in Windows 8 with Mono 3 Stable (& beta), in XNA 4 it works as expected, it appears SoundEffect.Play always causes a crash when it uses a buffer rather than via cont…
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Difficulty: This task is considered a HARD task. If MEDIUM tasks separate the men from the boys, HARD tasks separate Dark Souls fans from actual serial killers that wear proper armor for reasons yet t…
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When creating a CCSprite users can make lots of mistakes. If a CCSprite doesn't appear new users won't know why. Is it off screen? Is it transparent? Was it not added to a Layer? Is the texture f…
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Hi,
As the title says. Also I see broken links in Content folder of VS project.
Is there something I'm missing? I thought this is gonna work with nuget packages as well.
Thx
lnaie updated
9 years ago
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I found this logic may be unnecessary or will need overhauling unless I'm missing something:
```
else if (type.IsGenericType)
{
var inputTypeDef = type.GetGenericTypeDefin…
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Implement the functional equivalent to the FBXImporter content pipeline class:
http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.content.pipeline.fbximporter.aspx
It should be written …
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When I try to load content files created in MonoGame content builder I got this exception:
Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches…
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terraria 1.3 runs on linux, and so should this.
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Currently allot of the samples are broken or not implemented for many of the platforms.
The Samples are hosted at https://github.com/CartBlanche/MonoGame-Samples.
To work on the Samples you should …