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Hello,
I was looking through your demos on https://vasturiano.github.io/aframe-globe-component/, and noticed that while animations work on browser, they don't work when I enter VR mode on my Oculus…
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Hi!
I have a question regarding making a custom mesh (gltf) grabbable with motion controllers.
I have implemented super hands with primitive aframe entities ( box and plane) and it works perfectly. …
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**Do you want to request a *feature* or report a *bug*?**
feature
**What is the current behavior?**
The marker should be on a flour
**If the current behavior is a bug, please p…
taime updated
2 years ago
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**Describe the bug**
![image](https://github.com/jeromeetienne/AR.js/assets/272817/ac31d8d5-c3c8-451b-9e01-9865e7254a2b)
**To Reproduce**
Steps to reproduce the behavior:
1. go to : https://a…
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For VR use case of viewing model, without camera background. Like FB feed with 3D models which can view and spin around.
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**Description:**
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**Issue by [Flikker](https://github.com/Flikker)**
_Wednesday Sep 27, 2017 at 09:07 GMT_
_Originally opened as https://github.com/artoolkit/jsartoolkit5/issues/66_
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I've got jsartoolkit working…
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Hi Andrei,
nice lib, at least I think so 'cause none of the example compile.
log.h is missing. any idea where to find it ?
regards, Greece2
W:\libraries\AWind-master/DC.h:20:10: fatal error: …
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Physics on the track, and not a big box. Remove the big box from vehicle-controls.
Look at using ammo heightmap https://github.com/kripken/ammo.js
Look at how the heightmap was created with cannon h…
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Hey guys,
I am having trouble getting a simple aframe scene into my react application. I simply want to depict .gltf files in my app to preview them and click on Full Screen to walk around in it. I…