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When starting the eye dropper for the first time it takes significantly longer than subsequent loads. This can be seen here: https://www.youtube.com/watch?v=PQq2-M5IE3w
Is this due to creating the BV…
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```
Feature information / callback mechanism will be added, and per-contact
point friction/restitution too.
Some functionality in the BVH tree is already prepared for this.
```
Original issue rep…
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```
Hey!
I think I talked about this like a year ago, but we've finally gotten around to
create a good diff.
Included in the diff is both the traversal for narrowphase (does not include
anything e…
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```
Hey!
I think I talked about this like a year ago, but we've finally gotten around to
create a good diff.
Included in the diff is both the traversal for narrowphase (does not include
anything e…
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Polystrips can quickly become quite slow, particularly on slower machines and complex models.
If there's anything we can do to optimize it then we should :smile:
Speed is probably one of the more c…
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```
I implemented a new btUniformCompoundScalingShape which has either a
btCompoundShape or
another btUniformCompoundScalingShape as single child, and which applies a
uniform scaling
factor to the…
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This is not a An issue per se. But implications lead to several issues or non functional AN things.
We need to deal with these somehow.
**Core issue:**
mathutils.Vector and alike are converting (even…
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```
Feature information / callback mechanism will be added, and per-contact
point friction/restitution too.
Some functionality in the BVH tree is already prepared for this.
```
Original issue rep…
-
```
I implemented a new btUniformCompoundScalingShape which has either a
btCompoundShape or
another btUniformCompoundScalingShape as single child, and which applies a
uniform scaling
factor to the…
-
```
Feature information / callback mechanism will be added, and per-contact
point friction/restitution too.
Some functionality in the BVH tree is already prepared for this.
```
Original issue rep…