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**Describe the bug**
If there is a compatible asset assigned in the *LDR color Grading LUT* property of the *Display Mapper* component and *Enable LDR color grading LUT* is enabled shortly after, the…
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**Describe the bug**
Sometimes the AP seems to create streaming images with darker colors. It has this issue only with some images.
**Assets required**
[Aset_rock_sandstone_L_rkowt_4K_Albe…
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**Describe the bug**
Changing the `NetworkPlayerMovementComponent` mouse input type from MouseAxis to float caused a compiler error because auto-gen didn't rebuild. I had to delete the auto-gen folde…
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## Which page has the broken link?
Googling the "Shader Management Console" phrase will display the below link as 4th result which leads to 404 page.
## Which link was broken?
https://www.o3d…
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**Describe the bug**
Enabling iOS assets and running the Asset Processor results in huge number of iOS assets fail processing for AutomatedTesting project. It has also been confirmed on a Linux machi…
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**Describe the bug**
When selecting a component in the entity inspector, and pressing the "Delete" key, the entity gets deleted instead of just the selected component.
**Assets required**
None
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Originally in the Lumberyard engine there was an "Infinite Ocean" gem that could be piggy-backed on a game project making it possible to surround your terrain with water. The gem was very useful and p…
ghost updated
2 years ago
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**Describe the bug**
Bug Report - Removed a gem from local without doing this in the Project Manager or updating the Project.json
![image](https://user-images.githubusercontent.com/87207603/217879…
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**Describe the bug**
The test ScriptEvent_AddRemoveMethod_UpdatesInSC will pass 100% of the time when run from the hydra test runner framework or run manually in the editor python console but fails 1…
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**Describe the bug**
In the O3DE scenario, multiple models are copied at a time. The GPU usage of the editor process reaches 60%. In the Lumberyard scenario, the GPU consumption is small and no frame…