-
## 論文タイトル(原文まま)
GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting
## 一言でいうと
3Dガウススプラッティングを用いたリアルタイムで高精度なトーキングヘッドの生成手法。
### 論文リンク
https://a…
-
[Neural radiance fields (NeRFs)](https://www.matthewtancik.com/nerf) and [Gaussian splatting](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) recently received a lot of attention. These are…
-
SLAM based Gaussian Splatting can be used to address the scalability and performance problems encountered with SfM method. Moreover, it's a basic building block to enabling on-device 3D reconstruction…
-
I have installed CUDA11.8 already, but when i executed python setup.py install, there met some problems.
RuntimeError:
The detected CUDA version (10.1) mismatches the version that was used to compi…
-
Sparse-Controlled Gaussian Splatting
Sparse-Controlled Gaussian Splatting (SC-GS) (Huang et al. 2024b) shows excellent performance in the task of synthesizing novel views in dynamic scenes. It uses s…
-
I have my own camera parameters (extrensic and intrensic) and uncolored point cloud data in ply format.
Using this tutorial https://colmap.github.io/faq.html, I was able to use my own camera paramet…
-
hi, thanks for your great work, any plan to extend DPVO slam with intrinsic calib at the same time, just taking videos or images as input without calib.txt.
Looking forward to your reply, thanks. @l…
-
Hi,
I've recently discovered your community and thus I am quite new to geomstats, to manifolds and/or optimal transport in general thus I am not sure whether this is the right place to write but i…
-
Hi,
First, I would like to express my gratitude for the excellent work you have done on this project. It’s been incredibly useful!
I have a question regarding the current implementation of 3D Ga…
-
Works just fine when I open it in its own viewer and when importing directly into Unreal Engine with plugin, but is completely textureless in Meshlab.