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We should add support that allows people to translate the editor to other languages, it shouldn't be too difficult to do so, just time consuming, since every string in the editor has to be found and r…
persn updated
9 months ago
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**Describe the problem**
There's no "New Game" command in the 3.* Editor from the very beginning. If a user wants to create a new project, they have to close the editor and choose "Start new game" fr…
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Trying to resolve [this bug in the Editor](https://github.com/adventuregamestudio/ags/issues/1181) I found out that the manual's index has some keywords in the wrong order, where e.g. "General setting…
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**Describe the problem**
Since the beginning, the editor has used drawing a shape for a walkable area, hotspot, regions (and others) to mark those areas. As games and the game development workflow ge…
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Currently to package files we need to use `file_packager.py` - this requires the installation of python.
I also notice that if I just clone this repo and attempt to execute `file_packager.py` with …
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In short, when the script compiler issues a warning for the regular script module, it ends up in the editor's output window. But when the room script is compiled the warnings are not shown. This is du…
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I wanted to make this ticket *very* long ago, but although seeing a clear problem I could not figure out which solution I prefer most.
The problem that I'd like to address is the script API registr…
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I think the [documentation about this new ZOrder feature ](https://adventuregamestudio.github.io/ags-manual/Overlay.html#overlayzorder)introduced with 3.6.0 could be more clear by adding a reference t…
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**Describe the bug**
When left clicking at a line of code the error pops up.
Perhaps it happens only for newly created functions before/right after saving the file.(just a hunch tho)
It happens onl…
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Among strange design decisions, Dialog scripts are not stored in separate file(s), but as a huge item group inside Game.agf (xml). If script compilers and other tools will be standalone programs, we m…