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We ideally won't have to use it in the embedded case once we get layers going, but wouldn't hurt in the meantime and for nested.
We'd need to:
- Review the thread count and traversal model to mak…
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ArtPaint would be a lot more powerful with layer masks. This entails:
- Grayscale bitmap added to a layer, where black is "hidden" pixels (aka alpha 0) and white is shown (alpha 100%). Rendering w…
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Wondering if you're planning on supporting colorspaces with alpha channels?
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I was recently playing with the custom brush tool and discovered that, in 8-bit colour images, **transparent stamp pixels overwrite underlying pixels** during brush strokes. I can see this being usefu…
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_From [immuta...@gmail.com](https://code.google.com/u/114919323840741219341/) on March 10, 2013 18:19:55_
Hello i want to tell you, i really like your program. After using it for spriting and animati…
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There are a few reasons why we'd want this:
1. Downstreams often to this manually, e.g. grouping ASS_Images in order to upload them at once in one step, and similar.
2. We might switch to RGBA composi…
ghost updated
3 months ago
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On dragging cards, some background color fills out the card corners. Not very noticeable except on xmille, where the corners are more rounded. Could fix with clipping or alpha, looks like.
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I'm looking into `pin_decodedImageWithData` method and wandering can't we find better way for decoding ? With current implementation in order to decode an image we are creating additional bitmap with …
hovox updated
4 years ago
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I’d like to propose a new `auto` value for `shape-outside`. How it would work, when you have `shape-outside:auto`:
* if `clip path` has a valid value that is not `none`, then that clipping path is …
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Hello,
Just wondering if alpha blending/compositing similar to that available in raqote is an objective/planned feature for speed2d, or if this is out of scope.