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FYI: the SDK Test Room (https://account.altvr.com/worlds/1112968930651013712/spaces/1128511672571396461) has major problems on Oculus Go: After entering this room, it seems that all network traffic d…
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There are numerous scenarios in the case of self-tracked HMDs where it would be useful for the driver to do the equivalent of recentering the seated position. As per https://github.com/ValveSoftware/o…
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**Describe the bug**
In AltSpace, you can enable Speech Recognition and Captions in order to see captions based on what you, or another player in the scene, is saying. We have found that when Alt…
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### "New Feature" request
Multiplayer
### Actual behavior
Hey there Kedoska, My name is Tyrell and I am working with AltspaceVR. After looking through your repository we really liked what we …
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In AltspaceVR: The first time the cube is clicked, it correctly plays the DoAFlip animation. For subsequent clicks, the MRE still handles the click event and issues the command to start the animation,…
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Hello, this is referencing a discussion over at https://github.com/microsoft/mixed-reality-extension-unity/pull/42.
I am using the following code in my MRE:
```
const head = Actor.Create(this.con…
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Something that makes selecting from a series of choices and drilling down into multiple levels easy for the user to set up.
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video player is not spatialized and has high volume by default. we need to expose the same options we have in the sound api for falloff curve, volume, spread, etc.
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Works: play, change volume, spatialize, change video, stop
Doesn't work: pause, seek
Tested with Altspace 2D authority, Altspace Quest peer.
Tested with Altspace 2D authority, Altspace 2D peer.