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Hi,
kudos for the great work on the plugin.
following your example of the tapable sphere, is it possible to present multiple objects on specific geolocated spots (LatLong)?
Thx!
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I've created a new flutter project and followed the readme guide to implement flutter_unity_widget.
What I've done different from the guide to make it works:
1) Add the following to your /android/…
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If the extensions project is opened in Unity 6, which by default uses ARFoundation V6, we get several compiler warnings that
> error CS1029: #error: 'error must define ARCORE_USE_ARF_5 or ARCORE_US…
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Hi Guys!
I am using the NextLevel framework as a **Swift Package Dependency** in order to enable the ARKit
I have added the compiler flag: **USE_ARKIT**
I can see that it works within project …
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**Godot version:** 3.2+
**OS/device including version:** iPhone all and Linux Ubuntu 18 LTE
**Issue description:**
Apple does not provide a “DMG” file. They provide a "XIP" file.
Need instruct…
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I want to collect some Apple Lidar data. Since ARKit 4 was released, it will be great if the latest LiDAR capabilities add to arkit_flutter_plugin
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Hi @hanleyweng
I'm doing a same thing as your project and I'm dealing with a big performance problem when running with a bigger coreml model 200mb. Whenever the coreml perform its request the arkit …
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Hi, I'm studying ARKit, SceneKit and new RoomPlan API and would be brilliant to me to take a look at your code, is it possible to access the source code? Thank you
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The work is remarkable.
How to FaceFormer output arkit blendshape coefficient instead of vertices? Very Thanks.
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Sử dụng Wikitude, AR Foundation, ARToolkit, ARCore và ARKit.