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Hello
I've been using astar to make a game and I've discovered that diagonal movements are often favored although the route is longer.
From what I make out, weightings on diagonal movements should b…
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Currently, A\* will tell you "no possible way found" if the map contains teleports. Add support for this.
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Hello,
this could be a silly question. According to the documentation, one can choose between three algorithms: Dekker, Needleman-Wunsch and MEDITE. I do not know how to specify that in the python …
ghost updated
4 years ago
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*Issue migrated from trac ticket # 1894*
**milestone:** HeuristicLab 3.3.x Backlog | **component:** Algorithms | **priority:** medium
#### 2012-07-11 12:19:18: @spimminger created the issue
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- [ ] "Auto Research Map" should include compensation for tiles invisibly marked as unwalkable (due to fields or creatures standing there)
- [ ] Integrate keep distance into a cavebot, make ability to…
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With the options "persontrip.transfer.taxi-walk" and/or "persontrip.transfer.walk-taxi" the simulation of a DRT service with virtual stops is partially possible.
- See test scenario:
[test_szenario.…
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My Settlers unit in this screenshot started in London and I used GoTo to send it to the tile where the cursor is pointing, but the GoTo ended where the Settlers unit is currently standing.
![image]…
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Theseus can solve mazes with no wrapping or with wrap y but it hangs when trying to solve mazes with wrap x or wrap xy. The astar solver cannot solve with wrap y.
```
john@paravmubuntu16_04:~$ the…
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Hi, I need to implement simple path finding for voxel terrain to be able to go anywhere (even not generated parts).
The navmesh solution is too complex for my poor brain (even though I see people use…
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Hi, I'm trying to test CBS to fit my task. I create the yaml file as follows for testing:
agents:
- goal: [2, 0]
name: agent0
start: [1, 3]
- goal: [3, 1]
name: agent1
…