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#### Which modpack version are you using?
2.0.6.2
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#### If in multiplayer; On which server does this happen?
Private Server
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#### What happend instead? (Attach screenshots if needed)
Naquada…
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Hi,
-> title.
works fine in v1.3.0.
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**Issue Description**
During gameplay astroids doesn't have any ore (both in observatory and during mission).
After debuging code it seems that we have wrong configuration in config/advRocketry/aste…
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In pylint 1.9.2 astroids type inference performs very badly for the code below:
```
args = []
if True:
args += []
if True:
args += []
if True:
args += []
if True:
a…
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Without using more than 15% CPU 10GB RAM and much graphic card.
Because I am using Mac, so it's using OpenGL
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Cannot spawn the Astroids further away than the default 500x500.
Astroids also sometimes become "invisible" they exist, but are not drawn!
Should check and rework the code. Maybe an update?
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The Astroids needs to spawn in groups called "Clusters".
The Clusters have random spawn points and contains random amount of Astroids.
Clusters will respawn when it has no more active Astroids.
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The Player should now be able to mine from Astroids.
1. Add the new Weapon slot in the Ship. (slot 6)
2. Make it like the Beam, but different color.
3. Add small stone particles that fly with the…
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Every time I send a message from astroid (configured with `"save_sent_to" : "\/home\/matclab\/mail\/Sent\/cur"`), the message is sent, saved in the aforementioned directory. Notmuch find the message (…
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A Beam Weapon, which shoots a red line as long as the mouse_button is held down.
Make the assigned UI weapon slot box glow green when selected.