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Hello!
I'm having an issue (even with the latest stable version of the launcher) where I can see the Multiplayer menu in the game, but clicking on it I get "The game is not connected to the launch…
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Steps to recreate:
1) Put up a server with some sort of scripts
2) Join server and spawn a vehicle
3) Blue screen your PC causing to leave unexpectedly(I personally just end process tree on w…
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**Is your feature request related to a problem? Please describe.**
I opened a BeamMP server about a month ago dedicated to Turkish people. So far things are going good and i havent encountered much i…
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**Is your feature request related to a problem? Please describe.**
My friend and I are playing multiplayer, and we found the physics manipulation tool.(hold CTRL) But if I change something on my frie…
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```
6954.58199|I|GELua.print| Requesting UI Dashboard Map...
6954.58205|E|GameEngineLua| *** FATAL LUA ERROR: [string "lua/ge/extensions/core/levels.lua"]:215: bad argument #1 to 'lower' (string exp…
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**Describe the solution you'd like**
When a user switches vehicle in-game, the server should call an event called `onVehicleSwitched` with the following arguments: (`pid`, `from`, `to`).
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The problem might be on my end, but the sirens are pretty quiet. Is there any way I can turn up the volume of them? Maybe in a .cfg file somewhere?
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OS (windows, linux, ...): windows
BeamMP-Server Version: master
**Describe the bug**
Plugin auto-reloading on file changes does not clear timers created with `CreateEventTimer` causing duplicate …
Dreae updated
7 months ago
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**Fill out general information**
OS (windows, linux, ...): Windows
BeamMP-Server Version: 3.2.2
MP.GetPlayerCount() don't update until some time after onPlayerDisconnect.
Trying to use the event…
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**Fill out general information**
OS (windows, linux, ...): Likely Both
BeamMP-Server Version: rc-v3.1.0 ? @lionkor
**Describe the bug**
A players car will teleport rapidly between two positions…