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## Bevy version
0.13
## \[Optional\] Relevant system information
cargo 1.76.0 (c84b36747 2024-01-18)
MacOS Monterey
## What you did
This crash started happening recently. The crash is …
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## Bevy version
0.12.1
## What you did
Ran a minimal bevy project for ~30 minutes. The following MVCE disables VSync to hit the problem faster.
```rust
use bevy::prelude::*;
use bevy::wi…
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# KCD Organizer Checklist
Please fill in information, organizers, and sponsors as you assemble them, and then make a new comment when this application is ready for review.
### Event Details
* Event t…
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## What problem does this solve or what need does it fill?
For very large game worlds, or for multiplayer games, it can be difficult to work within the floating point confines of f32. Giving users …
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## Background
- ブラウザで実行できない
## Changes
- wasm対応してブラウザで実行できるようにする
scnsh updated
3 years ago
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## Bevy version
0.7
## What you did
Cargo.toml
```toml
[target.'cfg(target_arch="wasm32")'.dependencies]
lunatic = "0.9"
bevy = { version = "0.7", default-features = false }
```
.ca…
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# KCD Organizer Checklist
Please fill in information, organizers, and sponsors as you assemble them, and then make a new comment when this application is ready for review.
### Event Details
* Event t…
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I decided to try enabling CCD on some dynamic rigid bodies in a project, and immediately noticed crashes on unreachable code. The error seems to originate from Parry, but I'm unfamiliar with neither r…
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When building https://github.com/kaosat-dev/Blender_bevy_components_workflow as of 868fa163e0205050dd262ad93a0fcafd496ee4d7 , basic example, rustc emits the following internal compiler error:
### C…
jfkw updated
11 months ago
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I have loaded in the map and can see with bevy-inspector-egui that the tile entities exist. I can also see in the assets section that the tilemap texture has also loaded, but nothing is showing up in …