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Currently trying to get good errors in my render graph crate instead of unreadable debug impl soup. Currently (0.14, not main) trying to `Display` a `CreateShaderModuleError`, or `ShaderError` prints …
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## What problem does this solve or what need does it fill?
Bevy's fixed update loop by default uses a truly fixed timestep interval. The time simulated in each frame is always a multiple of the def…
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The current (classic) editor for yarn files (https://github.com/blurymind/YarnClassic) uses bondagejs (https://github.com/hylyh/bondage.js) which is an alternative to yarn spinner.
It is unfortunatel…
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It would be nice to be able to look at other projects using cosmic-text. I will probably add a list to the README once I have collected enough.
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The `RapierContext` resource is massive. It has the island manager, broad phase, narrow phase, CCD solver, physics pipeline, query pipeline, integration parameters, rigid bodies, colliders, and joints…
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Initial notes from Discord:
1. The first line of doc comments should be a minimal description.
2. Details of what the documented function / type do belong in their own paragraphs, separated by a l…
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**Bevy version**
0.4.0
**Operating system & version**
Windows 10 and building for WASM
**What you did**
I tried to use a custom runner for Bevy under WASM. I had a simple program that w…
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リポジトリを public にしてコードを公開するのであれば、wiki も用意しておきたいところです。
なにを書こうかしら
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- [ ] 制作者の考えていること
- [ ] #117
rrbox updated
2 months ago
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## What problem does this solve or what need does it fill?
Allow plugin authors to properly implement scene loaders for formats such as Autodesk's FBX or Pixar's USD. Other engines such as Unreal o…
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In your planning list I saw you were considering using bone masks to specify which bones are kinematically driven and which are simulated. Similarly, there is a concept called root motion that uses a …
ghost updated
10 months ago