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Blending modes don't work properly or consistently in flutter. Using Dst Out mode, a flare animation appears to initially render correctly, clearing the regions where the content is filled/stroked whi…
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## 2D BLEND MODES
Add blend modes to 2D sprite bundle.
Blend modes is a **crucial 2D functionality** that allows implementation of several important VFX for 2D.
The most prominent one is **_"fa…
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Hey @fand ! I just found this demo, and I think that this is not the right behavior at all right? The 2nd image and the 3rd should look the same.
I am thinking that this is an issue with the `alph…
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Forgive the possibly naive question (new -- 1 month -- rustacean) but would it be fathomably possible to bring(/adapt?) SDL's *SDL_ComposeCustomBlendMode* into the sdl2 crate (as opposed to sdl2_sys) …
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**Is your feature request related to a problem? Please describe.**
A few options would make lights 'prettier' in MapTool. This is related to the additive color/darkvision issue #1895, but is a featur…
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Find flags in lev scene and implement proper blending modes.
Used to render waterfalls in multiple levels, light in n.gin labs, etc.
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### Current Behavior
Advanced blend modes don't work in combination with filters.
![image](https://github.com/pixijs/pixijs/assets/31905376/3db3554a-161d-4495-a0e3-6fd33955bb08)
### Expecte…
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- Toggle on/off by pressing CTRL + W key.
- 2 modes when the feature is on:
1. Normal mode: The webcam turns on and uses chromakey to black color (removes black color).
2. Burn Mode: The webcam turn…
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These games use special blend modes
see https://github.com/gonetz/GLideN64/commit/74612aaa6e0702e4bfa229c86b03feea99b1f09e
is it possible to add them to Rice Video? The blender seems to work a bit dif…
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Would like to request that all the drawing functions (Rectangle, Line, Circle, Text, etc.), have a _blend mode_ parameter/setting that specified the _type_ of their opacity, therefore enabling them t…