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Currently, left-click and right-click do the same thing in the mission editor. Right-click should be able to delete objects of the selected type (ground, structures, or entities). Similar functionalit…
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The problem with mid files is that the music changes according to the operating system and it's not complete with just only the timidity support without new instruments. Instead of adding instruments …
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Is there a way I can translate the game into Russian?
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A .desktop file making good use of the icons would make Planet Blupi appear in XDG-compliant desktop environments.
I implemented one for Colobot with translation:
* https://github.com/colobot/col…
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For example, sticky is used by enemy. When both entities try to use it, the object is taken by Blupi. It's mostly the same problem that the old Note that this bug should be re-enabled with `--restore…
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Hi there,
although I understand the merits of an AppImage completely static build, there's still a lot of merit in being able to build an entirely dynamic Planet Blupi. I'm interested in publishing…
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On Ubuntu 17.10 (Artful Aardvark):
```
me@host:~$ /home/me/Downloads/planetblupi.AppImage
planetblupi: error while loading shared libraries: libsndio.so.6.1: cannot open shared object file: No s…
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The build fails when running on CMake 3.6:
```
krzys_h@krzysh-laptop:~/Pulpit/planetblupi-dev-android3/test$ /opt/android-sdk/cmake/3.6.4111459/bin/cmake --version
cmake version 3.6.0-rc2
CMake …
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Hi there,
while trying to build Planet Blupi here, I fell on a compilation error where ```#include ``` fails if no such argagg.hpp (from https://github.com/vietjtnguyen/argagg) is available in the …
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Put two towers, then replace by something else:
![image](https://user-images.githubusercontent.com/397862/30721610-363500ca-9f2d-11e7-9b63-7ab08db966c6.png)