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I am build a card game where each player has 1 move per turn, however, if a player does not fit particular criteria and it is their turn then the game should automatically pass them and give the turn …
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The documentation on server is only about js.
First I just copied the code in documentation into "server.js", but it failed because games are defined in typescript and js cannot import typescript m…
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After a several hours, when enter the game with the same matchID, the game instance is still here.
Can the server automatically delete unactivated game instance?
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Hi!
I've got a bug in 0.43.1. When I start an unautheticated client it can't connect, but if I start valid client in a different browser, the impostor client connects at that moment
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## Sumary
When running the game with a local master the moves triggered from the debug panel raise the following error:
```
ERROR: disallowed move: moveName
```
## Steps to reproduce:
1.…
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The following (using react client TicTacToe example with multilplayer local bots) shows two boards syncing every turn from player + bot in v0.37.2. Perfect!
```
...
const GameBoardClient = Clien…
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Hey Amjad,
Not sure exactly where/how to report this but I'm getting a strange compilation error on Repl.it that traces back to this repo.
Steps to reproduce:
1. Go to https://repl.it/@chalcidf…
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The `Server.GameMetadata` type was renamed to `Server.MatchData` in boardgame.io@0.40.0 causing type errors (see https://github.com/boardgameio/boardgame.io/issues/809).
### To-do
- [x] Release …
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When using playerView to calculate results from secret info, boardgame.io crashes.
Here is a minimal reproduce.
https://codesandbox.io/s/boardgameio-typescript-player-view-issue-demo-f-hefjq?file=…
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Hello there! I'm using @delucis' [bgio-effects](https://github.com/delucis/bgio-effects) and I'm trying to access it inside a phase's `onEnd` hook but it comes out as `undefined` while `ctx.random` is…