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**Is your feature request related to a problem? Please describe.**
’m always frustrated when diagnosing bone fractures manually as it is time-consuming and prone to human error. There is a need for a…
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I am working with certain Bone Constraints, the shrinwrap to be exact, which logically requests a target to be applied to, I use one of the bones with this Constraint and add the property to the UI to…
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When creating alias references for equations in the Pasive Transport formulas by "drag-and-drop", some generated paths are incorrect, the behavior changed as compared to v11, or I think the behavior w…
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### Current Behaviour
While in Bone Storm Phase he's targeting random player and charges to him
### Expected Blizzlike Behaviour
While in Bone Storm Phase he must target player that farthest and ch…
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Each time i have it all rigged. when i atleast have like the left bones assigned It wont let me assign the right bones.
![image](https://github.com/user-attachments/assets/a565c515-6f83-454b-b9ed-ca0…
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Whenever you rotate a part of the body and later would change the position of a bone the cross that appears when you select the positional translation tool doesn't properly adjust for the rotation. an…
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Been working on a frm importer because it hasn't been done yet and we come across a problem or so we think. Comparing the frm matrix's to p3m matrixs it seems the bones are not right. I wish you had a…
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Starting every gpose with with enabling overlay on yourself and then proceeding to hide 6 out of 8 bone categories isn't fun.
So it would be nice to have settings for each category if it should be vi…
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Something about breast bones makes it so NC follows the FK position not the DB one. I was told some combination of folders and NCing to correct bones would work, but I can't seem figure it out.
h…
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**Describe the bug**
I using humanoid for make retarget easier but i realize i can't give it outline when i using humanoid bone
**UnrealEngine Version:**
[e.g. UE5.4]