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@perost please check [PumpsPrimaryDedicated](https://libraries.openmodelica.org/branches/master/Buildings_latest/files/Buildings_latest_Buildings.Templates.Plants.HeatPumps.Components.Validation.Pumps…
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Long-Term brainstorming here. Comments appreciated.
If we eventually want to recreate all of history in 3D form, millions of 3D building models will need to be created. It takes research and an a…
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- Reference this mockup https://www.figma.com/file/AdXbLXen0XZNTqoozEVwgY/Gopher-Tunnels?type=design&node-id=0%3A1&mode=design&t=ibvAoyX45bOUmqIC-1
- [x] Create a Custom marker component folder within…
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**Description**
The solver fails to compile the system and throws compilation error that is Compilation process failed. Exited with code 2.
The following below listed models have same issues:
`…
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le niveau des buildings affecte la puissance des heros
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### Description
Export to fmu gets failed while generating fmu through omedit and throws many translation error.
The following below listed models have same issues:
```
Buildings.Utilities.I…
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Currently, our buildings in the 1660 level are undifferentiated. Most are homes, but some of them were churches/chapels or taverns or warehouses.
Check our [Google Sheet](https://docs.google.com/spr…
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# Bug
Due to D3's algorithm using margins between buildings removes small buildings entirely as they are not calculated, furthermore sizes are not correct, e.g. a buildings of size 400 is not 4 times…
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# Bug
## Expected Behavior
Buildings should not disappear based on the margin chosen
## Actual Behavior
The margin may cause buildings, which have a non-zero area metric to disappear (i.e. not…
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Hello! I have the premium version of the blosm addon and it's great! However, I wonder if there's a way to get the terrain in better quality.
I am trying to work on a tuscanian city, and when I do…