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Would be nice.
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**System Information**
Please provide the following information about your system:
- Steam Audio version: 4.5.3
- (If applicable) Unity version: N/A
- (If applicable) Unreal Engine version: N/A
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Epic #5301
We need to do a public API review for the SignalR C++ client to make sure we're happy with it.
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# 🚀 Feature Request
So far GP frameworks have only been done on scripting languages like Octave (GPML) and Python (GPy, GPFlow, etc.) It would be amazing to see GPytorch implement a C++ Frontend. W…
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We should consider providing an ABI stable C interface for CesiumOmniverse, inspired by the concept of Omniverse Native Interfaces (ONI) as described in the [Carbonite SDK documentation](http://omnive…
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While evaluating this lib I noticed there is no way to add a product to a store object using the C++ API.
I also noticed a few more issues related to C++ only usage:
- QMetaMethod::invoke: Unabl…
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2024-09-16 09:12:58.590 [error] Error: [ExtensionListenerError] Extension 'emilast.LogFileHighlighter' FAILED to handle event: TypeError: Cannot read properties of undefined (reading 'get')
at i.val…
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I would like to suggest that MessageParser base class should have TryParse function for additional to `ParseDelimitedFrom` `ParseFrom` and `ParseJson` that return boolean and out value
So we could …
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Heyo, I was wondering if there was any possibility of having some "const correctness" to the input buffers of effects and the parameters/settings of creating contexts/hrtf/simulators/etc.
For examp…
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Hi,
Is it possible to access a hyperedge's connectivity in C API they way one can do it in the python API as explained here https://github.com/kahypar/kahypar/issues/194#issuecomment-1840048077 ?
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