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The following have been identified as useful datasets by the Science group, we are investigating which ones can be retrieved:
* Census data as fine-grained as possible, I.e. vulnerable inhabitants, ho…
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### Mod name
Cosmetica
### Curseforge link
https://www.curseforge.com/minecraft/mc-mods/cosmetics
### Other links
https://modrinth.com/mod/cosmetica/
https://cosmetica.cc
### What i…
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![image](https://github.com/McVader34/Serious-Player-Animations/assets/133054343/05f882fe-af82-4db4-b36f-1e3ffe317bd7)
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Fabric Capes already supports LabyMod capes and supporting also Lunar and Badlion client's capes would be awesome!
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This is noticeable when facing north while wearing a dufflebag. Likely the reason capes and cloaks were below tails, too.
WJohn updated
3 months ago
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> Please note that capes do not work with this, if you do want cape support please find a uuid -> cape HTTP API and add an issue with the api you found.
Well, you use `crafatar.com` for skins and i…
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**Describe the bug**
When flying around as any character with a cape (such as Levi's Default costume), the capes are currently lacking the movement animation they display in AoTTG1.
**To Reproduce…
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This is a nice to have, low prio feature as well:
Implement capes and distribute them via client settings (especially the skin layer or other stuff if it gets sent to other clients)
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When using the mod "Wavey Capes" and the mod "More Banner Features" at the same time,the banner design just cuts in half when wearing it. This happens because it doesen't render the back of the banner…
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## Expected Behavior
With capes disabled:
![2019-05-24_16 16 29](https://user-images.githubusercontent.com/33183715/58334191-4bb98680-7e3f-11e9-9aaf-502365540a9d.png)
## Current Behavior
With ca…