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When I want to change the color for a small portion of the residue or just one of them, it will not change anything. However, when I increase the selection range, it will affect the structure. How can…
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branch: `aarch64-v3.8.0`(port of intel embree v3.8.0)
`geometry/curve_intersector_virtual.cpp` takes too much time to compile(with `-O2`) on gcc(5 mins or more even on TR 1950X cross compiling). At…
syoyo updated
3 years ago
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https://svgwg.org/ lists an SVG Paths Editor's Draft at https://svgwg.org/specs/paths/ , but the SVG 2 ED also has a Paths chapter with similar content: https://svgwg.org/svg2-draft/paths.html . The s…
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I was wondering how you made these curves so smooth: https://stardustjs.github.io/examples/parametric-functions/
And later I've found out you are just generating a bunch of (to be exact 100000) cir…
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Vpaint master and 1.7
Linux
When you try to animate more than 5 objects these animate with different interpolation. [I show you here](https://youtu.be/1Agy-3bP2io) and I added the file.
[jelly.…
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**Description**
Consider white crosses as starting points and red crosses and finish points.
Please note that provided examples necessitate a lane change.
In the examples provided, functions:
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Greetings,
Would it be possible to implement something like `RSR` or `DLDSR` to improve image quality on down-scaling? I've tested gamescope with a virtual resolution in xorg, and it has better qua…
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```
Would be good to add support for spline paths - useful for animation effects
```
Original issue reported on code.google.com by `aretman...@gmail.com` on 4 Feb 2009 at 11:06
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http://jsfiddle.net/SSJJT/33/
Running the above in Chrome, Safari and FFv27 will give a path length of ~250.17.
Running the above in FFv28 will give a path length of ~225.05.
On my production site …
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Yeah, D2DX is exhibiting very high single core CPU usage (100 %) when in game and **only if window is not in focus**. I tested both SP and TCP-IP on D2 version 1.14d and 1.10f.
Edit : It might be t…