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So this was my first time trying to mod base-game, now that the game now has mod support. I made some animations in adobe animate, exported the spritesheet and xml. I followed [this tutorial](https:…
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How would one apply physics on animated model such as collision, impulse etc.? I can't find anything on a subject in google.
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as a viewer exploring a scene, I would enjoy having a video game character that I can control to provide a sense of embodiment and scale, and a way to obviously interact with the scene
a few potent…
kfarr updated
9 months ago
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Currently, it looks like the player is gliding over the ground and the feet have no real "traction." It's doing a moonwalk with a normal walking animation. I am proposing a way to fix this issue, usin…
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When I try to load a glb object in iOS and invoke this method:
animations = await _controller. availableAnimations();
I get the following error:
Exception has occurred.
FormatException (Form…
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**Describe the bug**
After the update, there are still problems with the foot models of some characters. For example, some animations listed in the picture below that are marked "no shoes" will still…
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There are a bunch of decisions made stylewise to create the first room:
- Art Style
- Background/Objects
- Watercolor on paper (digital looks not as good)
- Digital Fineliner for outline…
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### Describe your problem here.
i made a character (png) and a xml file but when im put it into mods/modtemplate/my mods/images/characters and then when i go into psych engine character editor and th…
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Hello
How are you?
I found Idea for character animation without rigs or bones. This idea created by pixar studios called character articulation through profile curves or Curvenent
They have …
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When setting my `idle` animation, I was expecting it to loop like the `walk`, but instead it gets played only once, after the character stays static.
Thank you for your amazing job 🙏