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```
What steps will reproduce the problem?
1. Add a cube to a scene
2. Add a character controller to the cube (overwriting the cube's default
collider)
3. Add a rigidbody to the cube, mark the rigidb…
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First off, I just wanted to say thanks for such a great, helpful repository! You rock!
Second, I was wondering what's the best way to tackle mobile support? I would love to be able to hold & drag m…
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Best way to make it so the camera can't fly through other objects? Is this easy or worth doing?
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### What it is?
It would be nice if this class (and CharacterControllerHelper) wasn't compiled into a dll so we can make our own useful versions of it.
### What should it be?
the old eq…
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I see PRs that have not been validated for some time and have even become obsolete.
I have done 2 PRs recently awaiting review. Is the CharacterControler still maintained ?
Thanks
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Создать базовый префаб персонаж и его логику передачи инпута
TeMaH updated
9 months ago
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Current ragdoll inherits from SimulatedBody, which can be problematic because CharacterController also inherits from SimulatedBody, and entities often have both a ragdoll and a character controller. I…
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### Is your feature request related to a problem? Please describe.
Recently I've implemented ability for Resonite inspector to split elements on components into sections, to make visually parsing c…
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Ideally, this will be implemented as a number of prefabs, wherein common behavior is implemented in a scripts for the simple type, and specific behavior is implemented via a script inheriting from tha…