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Investigate leveling up the current trait system to ECS.
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Since entities are just a component but with a special `storage_type` and storing just an `id` and `version` this should be offered before other major changes are made. Entities allow having a persist…
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## What problem does this solve or what need does it fill?
Being able to use preconfigured bundles as templates is something that I find very useful for flexible entity spawning strategies. In all ca…
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Create an entity or component that allows text entry.
(Blocked on exposing text entry to players)
It would be nice to be able to label all of these switches I place in the world.
This could be placed…
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This took a long time but I'm happy with the result. I added some components and systems to test if it works and I managed to get a moving tank.
I created a Readme which contains the change log and s…
ghost updated
8 years ago
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ECS and Rust seems to get along well:
https://youtu.be/aKLntZcp27M
Why not implement it in our game?
I tested with 100 pipes and measured performance in ecs-specs-structure-slice
![image](http…
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## Description
instead of the map entity being proto: "" and copy paste the same special components onto every map yml or you break the map subtly or not subtly, there should be a `BaseMap` entity pr…
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### The problem
Simply adding the integration to latest Home Assistant causes the following error in log:
```
2024-10-06 12:43:13.379 ERROR (MainThread) [homeassistant.components.climate] Error w…
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### The problem
I have a script running to change the heating when I'm home or leave.
It used to work last winter. Actually it's still working but every time I run the script that I'm away I get an …
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### The problem
I have since at least the 2024.8 release the follwing 3 ERROR messages in my error log;
`Logger: uiprotect.api
Bron: /usr/local/lib/python3.12/site-packages/uiprotect/api.py:8…