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The initial map change message (`NETMSG_MAP_CHANGE`) is sent twice by the server for some reason, leading to two HTTP map requests if the map is not present. It should only be sent once.
I couldn't…
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I can not find a clear trend for `static const`
```
$ grep 'static.*const' src/ -r | grep -v '[()]' | grep -Ev '(textrender|external)'
[..]
src/engine/client/client.cpp:static const ColorRGBA gs…
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Most of the time ( but not always ) the ingame sounds appear multiple times instead of once. It happend on hooking jumping and shooting while testing. I guess it affects all sounds.
Tested on self …
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Has happened independently and randomly with server, client and tests only in the clang-san CI over the last few days.
```
[*] Setup
[*] Launch server
./integration_test.sh: line 194: 6318 Segm…
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Steps to reproduce:
1. Add someone to friends
- this can be done, for example, via the "friends" tab in the lower-right part of the screen by typing their name
- or by clicking on the playe…
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0x314 on Discord writes:
> Hi
> I use f-client (0.7 client) on ddnet servers and everything is ok except collision hook line, for some reason I don't see other players collision hook lines and they …
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Reported by Astramast on Discord on DDNet 17.1 win64 website version:
```
da89321e018fbfb27a33861b5724ae5f.RTP
Module offset: 0x00007FF6825D0000
Image base: 0x140000000
0xffff800b032da30f: ?? ??:…
def- updated
8 months ago
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Make a tab (or smth like that) for rendering tee skin with custom colors, hammer, gun, sg, and else like in brawlhalla
https://pbs.twimg.com/media/ES7DBadWAAINvg8.jpg
Vid where you can see how i…
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I'm sure many have realised this, but I wanted to report this formally with something tangible.
There seems to be a difference between real play and demo recording when it comes to hook audio and i…