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i try to decpress an asset, then i get this problem.
how to figure it out?
unitypack\utils.py", line 10, in lz4_decompress
return decompress(data, size)
_block.LZ4BlockError: Decompression f…
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I've added xpack to lzbench v1.2:
https://github.com/inikep/lzbench/commits/v1.2
When I'm doing tests with the following file:
https://docs.google.com/uc?id=0BwX7dtyRLxThRzBwT0xkUy1TMFE&export=downlo…
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While using a consumer group where messages were lz4 compressed I noticed most of the allocations were due to [ioutil.ReadAll](https://github.com/twmb/franz-go/blob/master/pkg/kgo/compression.go#L281)…
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Sorry if here is not the right place to post this.
Please, could you help me identify the compression used in the Save Game for PC version?
I want to create a Save Editor for him but I don't know ab…
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```
I have grabbed the latest version and with addition of limits.h got it
compiling on Android. I am trying to use the DecompressImage function on
devices that do not support s3tc. I use nvcompress…
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Are you interested in extending this into a fully functional parallel compressor/decompressor which could be used as a drop-in replacement for GZipInputStream and GZipOutputStream?
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**Feature**
When downloading large files via HTTP/S, its a common pratice to compress some of them base on their compress ratio, like large JSON or other text files.
**Motivation**
Supporting dec…
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Hi and thank you for this LZMA library first of all!
I have implemented it in a test to run in a browser.
Here, the time to compress a file of 11 MB in the browser with level 1 takes appr. 14 sec …
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```
I have grabbed the latest version and with addition of limits.h got it
compiling on Android. I am trying to use the DecompressImage function on
devices that do not support s3tc. I use nvcompress…
-
```
I have grabbed the latest version and with addition of limits.h got it
compiling on Android. I am trying to use the DecompressImage function on
devices that do not support s3tc. I use nvcompress…